Skill abilities
In this game you have skill abilities; not skill points, somewhat different. You don't level up to earn these. You use credits to buy lessons whether taught by another person or by an AI. However; you're not allowed to buy more skills than the amount of skill points put in said skill, not counting modifiers. So 1 skill point in chemistry means you can only buy 1 skill in chemistry.
These are utility in use, mostly.
Acrobatics
1 - jump good - +5 ft of jumping - 500 credits
2 - Falling with style - when falling your given additional body save you can perform - 1000 Credits
3 - Wall jump - when pushing of a wall gain an additional 1 movement action - 1000 credits
Chemistry
1 - make me feel good doctor! - +1 pain decrease on pain killers. - 750 credits
2 - Healthy again - +1 HP restoration from medicine. - 750 credits 2.1 - add D6 of HP restored - 1,250 credits
3 - Poison - +1 poison damage dealt when hit target is hit with said poison. - 1000 credits, 3.1 - D6 of poison dmg - 1250 credits
4 - resourceful - +1 additional resource usage out of the session - 1250 credits
5 - double batch - somehow you manage to squeeze every resource to the point of doubling the batch - 2,000 credits (every time this is taken again, it takes double the amount of last time, so from 2K to 4K, from 4K to 8K, etc)
6 - White blood cells - antibiotics give an additional +5% resistance against diseases, and other forms of infections - 1000 credits
7 - Fast Breakdown - you're more efficient at breaking down elements by 1 second. Cannot go down below 1 second but can perform it as a free action up to 6 times.
8 - My body is the storm - the exposure to said elements forces your body to adapt to the most recent element you've been exposed to giving you a 5% overall resistance against it.
Crystal programming skill abilities
1 - Node jumper; you can jump over a low level FA (firewall armor) on a node.
2 - Node piercer; your able to ignore 1 FA.
3 - Speed coder; allows you to make two attempts in one action on the same node
4 - Anon mask; allows you to add a D6 to stealth
5 - Icy Wall; when a firewall or virus fails to bypass the firewall they're slowed down for 6 seconds or 1 node in one turn.
6 - .exe multiplier; an additional +1 program running about that's half the size, and power of the original.
7 - Fire wall; add an additional +2 FA. - 750 credits
8 - Code jumper; you can move on +1 node as a free movement action but must be a node you already have control over. - 1,000 credits.
9 - Node shield; adds a second shield of equal FA. - 20,000 credits
Engineering
1 - Made this in my sleep; -1 hour of taking time to make a blue print. - 1,000 credits
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