Engineering

You have physical resources you need, blue prints, and tools such as hammers, screw drivers, drills, etc. You have a number of items needed to build your structures to machines. You have flaws in your designs (unless you're bringing irl real life blue prints, and stuff; in that case DM, consider giving them the win for putting in actual effort, and no I don't mean stealing a blue print off the internet, reward players for engaging with the content, and if said dedication goes towards making an actual working blue print, then my god that's beautiful)

You have it where engineering as the such can help as a knowledge skill for buildings, and reading blue prints even in languages you don't understand because you've worked with said info long enough; however the more complex the blue print, the more D6s needed to be rolled to understand it.

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